COMPUTERS / Design, Graphics & Media / Video & Animation
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총 303건 중 61 - 80건 출력
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61Book InfoUnreal Engine 4 Scripting with C++ Cookbook: Get the Best Out of Your Games by Scripting Them Using UE4EBSCO eBooks2016전문보기 (Full Text Access)O'Reilly Online Learning Platform: Academic/Public Library Edition2016전문보기 (Full Text Access)
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62Book InfoA Practical Guide to Indie Game MarketingO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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63Book InfoAnimated Storytelling: Simple Steps For Creating Animation and Motion GraphicsO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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64Book InfoBlender 3D By ExampleEBSCO e-Book Collection (Individual Purchase) - Previous GOBI2015전문보기 (Full Text Access)EBSCO eBooks2015전문보기 (Full Text Access)O'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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65Book InfoBlender Cycles: Materials and Textures Cookbook: Over 40 Practical Recipes to Create Stunning Materials and Textures Using the Cycles Rendering Engine with BlenderEBSCO e-Book Collection (Individual Purchase) - Previous GOBI2015전문보기 (Full Text Access)EBSCO eBooks2015전문보기 (Full Text Access)O'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)ProQuest Ebook Central - Academic Complete International2015전문보기 (Full Text Access)
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66Book InfoCRYENGINE Game Development Blueprints: Perfect the Art of Creating CRYENGINE Games Through Exciting, Hands-on Game Development ProjectsEBSCO eBooks2015전문보기 (Full Text Access)
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67Book InfoClockwork Game DesignO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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68Book InfoComedy for AnimatorsO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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69Book InfoCreate 2D Mobile Games with Corona SDK: For iOS and AndroidO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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70Book InfoDesigning Gamified Systems: Meaningful Play in Interactive Entertainment, Marketing and EducationO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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71Book InfoGetting Started with Processing: A Hands-On Introduction to Making Interactive GraphicsEBSCO e-Book Collection (Individual Purchase) - Previous GOBI2015전문보기 (Full Text Access)EBSCO eBooks2015전문보기 (Full Text Access)
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72Book InfoHow to Cheat in Unity 5: Tips and Tricks for Game DevelopmentO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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73Book InfoIndie Game Developer HandbookO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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74Book InfoMAGIX Video deluxe 2015O'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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75Book InfoPhysics for AnimatorsO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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76Book InfoRigging for Games: A Primer for Technical Artists Using Maya and PythonO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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77Book InfoTabletop Game Design for Video Game DesignersO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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78Book InfoTempest: Geometries of PlayBooks at JSTOR: Open Access2015전문보기 (Full Text Access)DOAB Directory of Open Access Books2015전문보기 (Full Text Access)EBSCO e-Book Collection (NetLibrary 16th) - 20182015전문보기 (Full Text Access)EBSCO eBooks2015전문보기 (Full Text Access)OAPEN (Open Access Publishing in European Networks)2015전문보기 (Full Text Access)Project Muse Open Access ebooks2015전문보기 (Full Text Access)
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79Book InfoThe Game Narrative ToolboxO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)
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80Book InfoThe GameMaker StandardO'Reilly Online Learning Platform: Academic/Public Library Edition2015전문보기 (Full Text Access)