COMPUTERS / Programming / Games
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81Book InfoComponent-Based Software Engineering: Methods and MetricsProQuest Ebook Central - Academic Complete International2020전문보기 (Full Text Access)
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82Book InfoConsumer Health Informatics: Enabling Digital Health for EveryoneProQuest Ebook Central - Academic Complete International2020전문보기 (Full Text Access)
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83Book InfoCooperative Gaming: Diversity in the Games Industry and How to Cultivate InclusionProQuest Ebook Central - Academic Complete International2020전문보기 (Full Text Access)
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84Book InfoCreating Game Environments in Blender 3D: Learn to Create Low Poly Game EnvironmentsO'Reilly Online Learning Platform: Academic/Public Library Edition2020전문보기 (Full Text Access)
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85Book InfoData Science for Wind EnergyDOAB Directory of Open Access Books2020전문보기 (Full Text Access)OAPEN (Open Access Publishing in European Networks)2020전문보기 (Full Text Access)Taylor & Francis eBooks (Open Access)2019전문보기 (Full Text Access)
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86Book InfoDeep Reinforcement Learning in Unity: With Unity ML ToolkitO'Reilly Online Learning Platform: Academic/Public Library Edition2020전문보기 (Full Text Access)
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87Book InfoDie Kunst des Game Designs: Bessere Games konzipieren und entwickelnO'Reilly Online Learning Platform: Academic/Public Library Edition2020전문보기 (Full Text Access)
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88Book InfoDigital Afterlife: Death Matters in a Digital AgeProQuest Ebook Central - Academic Complete International2020전문보기 (Full Text Access)
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89Book InfoElements of Game DesignEBSCO e-Book Collection (NetLibrary 20th) - 20222020전문보기 (Full Text Access)EBSCO eBooks2020전문보기 (Full Text Access)
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90Book InfoFlutter Projects: A Practical, Project-based Guide to Building Real-world Cross-platform Mobile Applications and GamesEBSCO e-Book Collection (NetLibrary 19th) - 20212020전문보기 (Full Text Access)EBSCO eBooks2020전문보기 (Full Text Access)O'Reilly Online Learning Platform: Academic/Public Library Edition2020전문보기 (Full Text Access)
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91Book InfoFundamentals of Graphics Using MATLABEBSCO e-Book Collection (NetLibrary 21st) - 20232020전문보기 (Full Text Access)EBSCO eBooks2020전문보기 (Full Text Access)ProQuest Ebook Central - Academic Complete International2019전문보기 (Full Text Access)
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92Book InfoGame Programming with Unity and C#: A Complete Beginner’s GuideO'Reilly Online Learning Platform: Academic/Public Library Edition2020전문보기 (Full Text Access)
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93Book InfoHands-On C++ Game Animation Programming: Learn Modern Animation Techniques From Theory to Implementation with C++ and OpenGLEBSCO e-Book Collection (NetLibrary 19th) - 20212020전문보기 (Full Text Access)EBSCO eBooks2020전문보기 (Full Text Access)O'Reilly Online Learning Platform: Academic/Public Library Edition2020전문보기 (Full Text Access)
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94Book InfoHands-On Unity 2020 Game Development: Build, Customize, and Optimize Professional Games Using Unity 2020 and C#EBSCO e-Book Collection (NetLibrary 19th) - 20212020전문보기 (Full Text Access)EBSCO eBooks2020전문보기 (Full Text Access)O'Reilly Online Learning Platform: Academic/Public Library Edition2020전문보기 (Full Text Access)
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95Book InfoHow Pac-Man EatsEBSCO e-Book Collection (NetLibrary 20th) - 20222020전문보기 (Full Text Access)EBSCO eBooks2020전문보기 (Full Text Access)
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96Book InfoImmersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4O'Reilly Online Learning Platform: Academic/Public Library Edition2020전문보기 (Full Text Access)
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97Book InfoInformation Systems: What Every Business Student Needs to KnowProQuest Ebook Central - Academic Complete International2020전문보기 (Full Text Access)
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98Book InfoJavaScript for Data ScienceProQuest Ebook Central - Academic Complete International2020전문보기 (Full Text Access)
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99Book InfoLearning C# by Developing Games with Unity 2020: An Enjoyable and Intuitive Approach to Getting Started with C# Programming and Unity, 5th EditionEBSCO e-Book Collection (NetLibrary 19th) - 20212020전문보기 (Full Text Access)EBSCO eBooks2020전문보기 (Full Text Access)
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100Book InfoLet's Play. Programmieren lernen mit Python und Minecraft: Plugins erstellen ohne VorkenntnisseO'Reilly Online Learning Platform: Academic/Public Library Edition2020전문보기 (Full Text Access)