The new reality of education in the face of advances in generative artificial intelligence
Education in 2030. Prospects of the future by teachers’ trainees
Virtual Escape Rooms: a gamification tool to enhance motivation in distance education
Pedagogy Wheel for Artificial Intelligence: adaptation of Carrington’s Wheel
Exploring singularity in higher education: innovating to adapt to an uncertain future
Assessment of immersive technologies and STEM focus in initial teacher training
Development of virtual and augmented reality apps for language teaching: a case study
Impact of intensive programming training on the development of Computational Thinking in prospective teachers
Techniques and applications of Machine Learning and Artificial Intelligence in education: a systematic review
Implementation and training of primary education teachers in computational thinking: a systematic review
Developing the DALI Data Literacy Framework for critical citizenry
Key concepts for quality in online higher education
An effective video-based learning approach: a solution for complex university subjects
Gamification-Education: the power of data. Teachers in social networks
Didactics and technology. Teaching lessons from the long-term emergency remote school
E-textiles for STEAM education in primary and middle school: a systematic review
Evidence of Learning in Educational Practices Mediated by Digital Technologies
Multimodal Identity Artefacts 2.0 as a Mechanism to Promote Personalization of Learning in Higher Education. A Qualitative Study
Representation and Learning of Concepts on Twitter: An Analysis of Tweets as Digital Footprints
Gamification, Pandemic and Learning the History of Ideas. Experiments in the Context of Core Curriculum
Digital Cognitive Maps for Scientific Knowledge Construction in Initial Teacher Education
Expansive Learning in Digital Environments: An Epistemic Network Analysis from a Gender Perspective
Motivational Orientation, Self-efficacy and Expectancy: Cognitive Engagement with Feedback in Virtual Environments
The Flexibility of the Flipped Classroom for the Design of Mediated and Self-regulated Learning Scenarios
Designing a Virtual Learning Environment to Promote Collaborative Creativity in University Students
Training and Assessing Competences in Higher Education: An Experience on Digital Inclusion
Application of Metacognitive Scaffolding Based on Learning Diaries in E-learning
Online Engineering Students’ Learning Strategies
Collaborative Technology-Mediated Teaching-Learning Scenarios to Promote Communicative Interactions in Higher Education
Metaverse as a Learning Environment for Blended Teaching
Virtual Reality for Teaching Cardiopulmonary Resuscitation in the Primary Education Degree. A Comparative Study
Competencias y metodologías innovadoras para la educación digital. (Spanish)
Higher Education Instructors’ Beliefs and Conceptions about Remote Education during COVID-19
Roles del docente universitario en procesos de aprendizaje colaborativo en entornos virtuales. (Spanish)
Teaching Competences Involved in the Design of Immersive Literary Environments: Combining STEAM Projects and Maker Culture
The Facilitating Role of the Teacher in Asynchronous Online Training and Academic Outcomes: An Exploratory Study
Pedagogical Models Based on Transversal Digital Competences in Distance Learning: Creation Parameters.
Creencias e integración de recursos digitales: un estudio con docentes universitarios de Ciencias de la Salud. (Spanish)
HyFlex: Enseñar y aprender de modo híbrido y flexible en la educación superior. (Spanish)
La transformación digital en la educación superior: el caso de la UOC. (Spanish)
Analysis of Teaching Methodologies Using Digital Technologies in Higher Education: a Systematic Review
Microlearning Strategy Design Features in Educational Settings: A Systematic Review
Design of a Self-Assessment Proposal for the Development of Student Self-Regulation in Higher Education
The Use of Gamification as a Vehicle for Pedagogic Sharing and Teachers' Professional Development.
Videoconferencias interactivas en educación superior: una propuesta de mejora para el aprendizaje y la participación. (Spanish)
YouTube as a Cyber-Classroom. Critical Review of its Pedagogical Use at Ibero-American University
Smartphone como herramienta de enseñanza-aprendizaje en Educación Superior en Nicaragua. (Spanish)
Competencias y metodologías innovadoras para la educación digital
Creencias y concepciones docentes de educación superior en enseñanza remota en el contexto de COVID-19
Roles del docente universitario en procesos de aprendizaje colaborativo en entornos virtuales