VoroCrust: Voronoi Meshing Without Clipping. Computational parquetry: Fabricated style transfer with wood pixels Gaze-contingent ocular parallax rendering for virtual reality Deep Iterative Frame Interpolation for Full-frame Video Stabilization Non-line-of-sight Reconstruction Using Efficient Transient Rendering Corner-operated tran-similar (COTS) Maps, patterns, and lattices Adaptive incident radiance field sampling and reconstruction using deep reinforcement learning A system for efficient 3D printed stop-motion face animation Seamless parametrization with arbitrary cones for arbitrary genus Manipulating attributes of natural scenes via hallucination Model Predictive Control with a Visuomotor System for Physics-based Character Animation. DReCon: Data-Driven Responsive Control of Physics-Based Characters Biomimetic Eye Modeling & Deep Neuromuscular Oculomotor Control Learning Body Shape Variation in Physics-based Characters Mandoline: Robust Cut-Cell Generation for Arbitrary Triangle Meshes X-CAD: Optimizing CAD Models with Extended Finite Elements Carpentry Compiler GradNet: Unsupervised Deep Screened Poisson Reconstruction for Gradient-Domain Rendering Deep Point Correlation Design Differentiable Surface Splatting for Point-based Geometry Processing The Reduced Immersed Method for Real-Time Fluid-Elastic Solid Interaction and Contact Simulation Artistic Glyph Image Synthesis via One-Stage Few-Shot Learning Cubic Stylization SoftCon: Simulation and Control of Soft-Bodied Animals with Biomimetic Actuators Learning predict-and-simulate policies from unorganized human motion data Neural State Machine for Character-Scene Interactions Learning an Intrinsic Garment Space for Interactive Authoring of Garment Animation Adversarial Monte Carlo Denoising with Conditioned Auxiliary Feature Modulation LOGAN: Unpaired Shape Transform in Latent Overcomplete Space Accelerating ADMM for Efficient Simulation and Optimization Orometry-based terrain analysis and synthesis Selectively metropolised Monte Carlo light transport simulation SceneGit: A practical system for diffing and merging 3D environments Material-adapted refinable basis functions for elasticity simulation Repairing man-made meshes via visual driven global optimization with minimum intrusion Blind image super-resolution with spatially variant degradations A thermomechanical material point method for baking and cooking ScalarFlow: A large-scale volumetric data set of real-world scalar transport flows for computer animation and machine learning Animating landscape: Self-supervised learning of decoupled motion and appearance for single-image video synthesis A multi-scale model for coupling strands with shear-dependent liquid Fluid carving: Intelligent resizing for fluid simulation data SDM-NET: Deep generative network for structured deformable mesh Integral formulations of volumetric transmitance Variance-aware multiple importance sampling The relightables: Volumetric performance capture of humans with realistic relighting Real2Sim: Visco-elastic parameter estimation from dynamic motion Extrusion-based ceramics printing with strictly-continuous deposition Reducing simulator sickness with perceptual camera control Colorblind-shareable videos by synthesizing temporal-coherent polynomial coefficients A novel framework for inverse procedural texture modeling